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1  Mach Discussion / Mach SDK plugin questions and answers. / XBox360 plugin new info on: September 04, 2015, 04:33:49 PM
Hi,

1. There will shortly appear a new version 2.4.1 on the plugin page.  It includes only one change.  I hard coded a MadCatz controller for a user so that the plugin would retain the ProductId and VendorId between sessions if the controller was unplugged and then plugged back in later.  Most folks won't need this verison.

2. If you are trying to run Mach 3 on Windows 7 64 bit or Windows 10 64 bit, the plugin will give you an error.  You can fix it by downloading

http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows?refid=12

This is listed as XBox 360 Accessories Software 1.2. There is no choice for Windows 10. You have to pick the Windows 7 64 bit option.  It will let you download the file XBOX360_64ENG.Exe.

3. I will shortly be working on porting the plugin to Mach 4.  Please be patient.

Thanks
Lee

2  Mach Discussion / Mach4 General Discussion / Re: Mach4 Plugins on: September 03, 2015, 01:28:48 PM
Hi,

I plan on porting my XBox360 plugin to Mach 4 soon.  I haven't had time to devote to it. Things are slowing up now and I should be able to focus on it over the next few weeks.

Lee
3  Mach Discussion / Mach SDK plugin questions and answers. / Re: XBox360 Controller Plugin New User Info on: July 09, 2015, 10:38:52 AM
When the buttons quit working, does the green light on the controller stay on?  Check and see that the buttons still work in Windows.  To do this try the following:
(I am on Windows 7) Open Control Panel - Devices and Printers. Find the Controller. right click and select Game Controller Settings. Choose properties.  You should see a window that allows you to calibrate the controller and to press the buttons to see if they work.  Do they work?  The Mach plugin does not shut the buttons down.  It does include an option to lock the controller so that nothing works until you unlock it. 

If the buttons do not work in the Windows Devices calibration screen then my guess is that the problem is related to a power saving setting either in the BIOS or in the Windows driver.  The other thing is that it could be the USB port that you have it pugged into. Try a different USB port. The other possibility is that the Controller is defective, but I doubt it.

Hope this helps.

Lee
4  Mach Discussion / Mach SDK plugin questions and answers. / Re: XBox360 Controller Plugin New User Info on: July 08, 2015, 03:56:48 PM
It appears to be a non-standard controller.  The problem is probably the drivers that the manufacturer wrote for the controller. Can you calibrate it in Windows (for example in the Control Panel)?  If so, then Mach should be able to see it.  I would look around to make sure I have the latest drivers.  I do not know if this is a good site or not but here is a set of drivers:

http://members.driverguide.com/driver/device.php?hwid=USB%5CVid_0079%26Pid_0006%26Rev_0107

If it were me, I would not spend too much time working on it.  I would probably just write it off or send it back and go get a new Microsoft controller off EBay.

Sorry I can't offer more help.

Lee
5  Mach Discussion / Mach SDK plugin questions and answers. / Re: XBox360 Controller Plugin New User Info on: July 08, 2015, 10:29:10 AM
I believe that one or both of your numbers are not correct.  You can go here to look up the ids at:

http://www.pcidatabase.com/

You should see them in your computer Device Manager.  Once you put the correct numbers in the configuration screen and restart Mach, the plugin should recognize the controller and the numbers should appear in the configuration screen.

 In your Windows Control panel, you should have an icon that allows you to test and calibrate the controller.  This comes from the Controller manufacturer or from Microsoft.  The fact that a controller may work in one game program does not mean that it works in windows since some game makers write their own internal drivers.  This is especially true of old DOS games running in Windows.

Hopefully this helps.

Lee

I am using an XBox360 wired controller clone, but I cannot get Lee's excellent plugin to recognize it, even though the clone controller seems to be working fine in Windows XP SP3 with DirectX 9(c) fully installed.  The Controller box in the plugin configuration screen always comes up greyed out with None selected. 

I can input the clone's PID (0x0006) and VID (0x0079) in their respective fields, but they do not register and both come up 0x0000 the next time I open the plugin configuration screen. 

Somewhere in this thread, I have noted that it might be necessary to add these PID and VID values to the plugin itself.  How is that done?  Or, does Lee have to do that?  Alternatively, is there a work around this issue? 
6  Mach Discussion / Mach SDK plugin questions and answers. / Re: XBox360 Controller Plugin New User Info on: May 30, 2015, 10:13:18 AM
Please read Draftermans posts and go through the same steps.  If all else fails, you my need to get a new controller or at least the driver disk. Sorry I can't be much help from this end.

Lee
7  Mach Discussion / Mach SDK plugin questions and answers. / Re: XBox360 Controller Plugin New User Info on: May 01, 2015, 09:47:23 PM
A new version of the plugin has been posted.  It is version 2.4.0.0. It includes 1 new option. The pull down menu includes 1 new choice that you can assign to a button.  That choice is "Torch On/Off F5". It does the same thing as the button on the default plasma screen.  That is, it allows you to turn the torch on and off while the torch is moving.  Let me know if you have any problems.

Lee
8  Mach Discussion / Mach SDK plugin questions and answers. / Re: XBox360 Controller Plugin New User Info on: April 27, 2015, 11:44:15 AM
I have two CNC machines running on MACH3. One is a Milling machine the other is a CNC Router. I have MACH3 profiles setup for each machine and both have worked fine. I have installed the XBOX360 Controller plugin and it works fine on the Mill but I cannot get the Router to operate with the controller. I have enabled the plugin but when I set the buttons and exit the config it does not operate. Will this only work for one profile or am I doing something wrong?
Hi,
It works for all profiles.  If you are trying to turn the router on or off with F5 then you are correct. That option is not in the current version. However, I have added that and it will be posted in the next day or two.  If you cannot get the router to move at all then make sure the config screen shows the productid and vendorid and stays enabled after you exit and restart Mach.  If you are still having problems PM me.

Lee
9  Mach Discussion / Mach SDK plugin questions and answers. / Re: XBox360 Controller Plugin New User Info on: April 27, 2015, 11:37:53 AM
I would like to echo the comments of others, this is a truly useful plug-in, makes setup SOOO much easier especially for a noivice like myself Cheesy

However, unless I am being dense ( perfectly possible I will admit ) I cannot see anyway to program the 'auto tool zero' button or the 'remember' button on Mach3 to the controller.

Have I just missed it? or is it possible?  Do I have to write a macro? if so could anyone let me have an idea of how to go about it.

Thanks in advance
Hi,
Glad you like it.  There is no capability built into the plugin for auto tool zero or remember.  You would have to write a macro. The info for that is on the Mach documentation page:

http://www.machsupport.com/wp-content/uploads/2013/02/Mach3_V3.x_Macro_Prog_Ref.pdf

You just use a text editor like notepad and give it one of the names that I have setup in the pulldowns -- example XBoxBtn1.m1s. It gets put in the \macros folder under Mach3

Lee
10  Mach Discussion / Mach SDK plugin questions and answers. / Re: XBox360 Controller Plugin New User Info on: April 27, 2015, 11:26:57 AM
Hi Lee,
I have an 'AX.1' Afterglow Xbox 360 controller, Windows XP recognises the controller, but the plugin doesn't. I have been able to load the Plugin and config the controller, but it isn't registering it. Do I need to get a different controller? Or is there something I can do to get the system to recognise the controller I have?
Cheers,
Steve

Hi,

You need to find out the ProductId and VendorId.  See my manual on how to find this (Device Manager).

Lee
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