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Author Topic: Missing steps in jog follow mode  (Read 7758 times)
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ART
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« Reply #20 on: January 17, 2007, 10:30:37 PM »

Hi:

 Just checked FRO here and all seems well. I dont seem to ahve a problem with Jog Follow either, but rotating the display is nasty.. It was always a rule in MAch2 that you not rotate while cutting.. Ill probably lock it out again very shortly.. As to Jog Follow, it may just be that a user will have to know not to do it if his video card cant keep up on that particular file..

Thanks
Art
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rcrabb
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« Reply #21 on: January 17, 2007, 10:58:27 PM »

I just tested with my laptop and things were better. I have absolutely no reason to rotate the toolpath while running. I would prefer it locked so I can't have any accidents while running. You can also cause problems if you rapidly move from screen to screen.

Yes the FRO does work for me. I must have really had my processor bogged down. I went through the optimization file again and now the FRO is working Smiley

Thank you Art for your reply.
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Ryan
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« Reply #22 on: January 17, 2007, 11:03:58 PM »

Ryan,

Thanks for letting us know, it all helps.

Regards

Dave
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Dave Drain
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ART
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« Reply #23 on: January 17, 2007, 11:04:32 PM »

Thank you for the tests. Smiley

Art
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Chaoticone
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« Reply #24 on: January 18, 2007, 05:55:34 AM »

Good job Ryan. You are helping to build a wealth of knowledge. Smiley

Brett
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« Reply #25 on: January 18, 2007, 02:42:47 PM »

Ryan,

I must appologize, I missed the part of "rotating the graphics" in Jog Follow Mode I only tested it the other day in standard view. Thanks for pointing it out to me again. I purchased a brand new PC for my Pod Machine as I am also beta testing the next version of a Cad/Cam system and needed a powerful PC, so my video card is the fastest I could get at the time. I tried it in Jog Follow mode and had no problems at all with any tool path, simple or complex. I tried rotating the graphics on a 50mm x 50mm simple square tool path and still no problems. I then tried running a complex tool path and rotating the graphics and "YES" I see what you mean. This problem is not so much with the Pod, it is more about the amount of number crunching that needs to be done to re-draw the graphics to the screen and is interfering with the information being sent down to the Pod (or parallel port + other devices). For now, I think it is a good idea for Art to lock the graphics rotation for the Pod Plugin as he has already done for the Parallel Port.

I spoke to Art yesterday regarding this issue and he is considering his options. From my point of view, Art has given everyone this function and a great function it is, but it is hard for him to have something like this that suits every PC.

It is excellent that you found this Ryan, as it is very early in the Pods Development and we can alert everyone to this issue. Thank you. Glad to hear that your FRO is working.

Best Regards

Dave

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"If you think you are under pressure - Try opening a sippy cup on an airoplane - 30,000ft in the air"
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