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Author Topic: cuting snails and helices (helixes?) - parametrics problems  (Read 780 times)
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BluePinnacle
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« Reply #10 on: June 03, 2010, 03:33:03 AM »

Did you start from dead centre of the helix? It doesn't like that.
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stirling
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« Reply #11 on: June 03, 2010, 04:34:20 AM »

Just flat helixes, or helices or whatever they are when they're at home. Any clues?  Huh
Just a thought on this for fun. I don't think they're either. A helix is a 3D object based on a cyclinder or a cone. This is 2D and more like - well - a snail - or a spiral. The crux is a "true" helix has a cartesian equation that defines it - like a circle, elipse, parabola or whatever. A spiral on the other hand generally doesn't - though you could probably define a conic helix with zero Z that would - but being 2D would it be a helix? FWIW The one here is made how they usually are i.e. via a progression algorythm. Yaddayadda  Grin

Ian
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ger21
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« Reply #12 on: June 03, 2010, 07:35:37 PM »

All you want to know about spirals.
http://mathworld.wolfram.com/topics/Spirals.html
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stirling
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« Reply #13 on: June 04, 2010, 02:34:13 AM »

Nice one Gerry. Seems I was quite wrong - oops sorry folks. The blurb I'd read all did sprals by some sort of progression. All the ones I looked at in your link do indeed have a cartesian equation of some sort. Live n learn.

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Ian
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