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Machsupport Forum
Mach Discussion
Mach SDK plugin questions and answers.
New Version 2.3.3 XBox360 Controller plugin available
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Topic: New Version 2.3.3 XBox360 Controller plugin available (Read 4519 times)
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FXC
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Posts: 45
Re: New Version 2.3.3 XBox360 Controller plugin available
«
Reply #30 on:
July 24, 2010, 06:26:34 PM »
30 ipm vs 100 ipm is way too slow but you can still try to do a calibration of the XBOX controller. Go to Windows START > Control Panel > Game Controllers
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bchinn
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Re: New Version 2.3.3 XBox360 Controller plugin available
«
Reply #31 on:
July 24, 2010, 07:20:08 PM »
Ah thank you. The calibration seems to have helped dramatically. I can now get my z up to the full 100 ipm. The triggers continue to do nothing however?
B
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FXC
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Re: New Version 2.3.3 XBox360 Controller plugin available
«
Reply #32 on:
July 24, 2010, 07:24:22 PM »
I'm glad it worked out for you. If the triggers don't do anything, then your "slow jog speed" is probably at 100% and there's nothing to "boost". Essentially, those triggers are the equivalent of the SHIFT key used while jogging with the keyboard.
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bchinn
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Posts: 6
Re: New Version 2.3.3 XBox360 Controller plugin available
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Reply #33 on:
July 24, 2010, 08:48:09 PM »
Where would I find the jog settings you speak of in mach? I am having a tough time locating them
Thanks much
Brian
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FXC
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Posts: 45
Re: New Version 2.3.3 XBox360 Controller plugin available
«
Reply #34 on:
July 24, 2010, 08:51:04 PM »
Press TAB and a jog window appears to the right.
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bchinn
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Re: New Version 2.3.3 XBox360 Controller plugin available
«
Reply #35 on:
July 24, 2010, 10:00:35 PM »
Ah excellent, that works if I change the slow jog speed. Thank you very much.
As one last question that is kind of an aside, how do I reverse direction in mach3? By this I mean that at the moment mach3 is having z+ be moving down into the workpiece and I would like to switch it so z+ is up and out so that I have a normal right handed coordinate system.
Thanks
B
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FXC
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Posts: 45
Re: New Version 2.3.3 XBox360 Controller plugin available
«
Reply #36 on:
July 24, 2010, 10:05:48 PM »
In the main menu, Config > Homing/Limits > tick the check box for Z in the "Reversed" (first) column
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RadiantHeat
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Re: New Version 2.3.3 XBox360 Controller plugin available
«
Reply #37 on:
November 07, 2010, 09:36:29 AM »
Thanks again for developing 360. I use a matz-cad brand from radio shack. Last week I tested a new joystick plugin from the mach site. it has one killer feature. The author learned , like i did , that a 360 controller laying around is a dangerous thing. several times i have triggered motion by mistake. Its VERY easy for this to happen. the new plug-in asks the user to hold down one of the triggers before motion can occur.
Now the truth is this feature is VERY important and I will not run a joystick without it. Yet i like your plugin better. How can this feature be added to your plugin. ? Seems very simple. ?
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Leed3
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Re: New Version 2.3.3 XBox360 Controller plugin available
«
Reply #38 on:
November 07, 2010, 12:05:23 PM »
Locking the XBox360 controller is easy. Select one of the buttons and open the pulldown on the config screen and pick the "Lock/Unlock" option that you wish. For example, pick "Lock/Unlock controller". Then the button will toggel between lock and unlock.
Lee
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RadiantHeat
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Re: New Version 2.3.3 XBox360 Controller plugin available
«
Reply #39 on:
November 07, 2010, 12:28:15 PM »
thanks. at the risk of being a pain in the neck, and with great respect, i suggest that your solution is poor. Your solution results in a live controller being left laying about waiting to be used .even just picking it up can result in a bump of the controls. sure you could perform the unlock/lock every time you pick it up or put it down, but mortals just do not do that . the alternate suggestion i mentioned is foolproof. i soon becomes natural and cannot be forgotten. as illustration this is why all new saws by law require a dual action trigger (as one example).
Sorry to debate you on this, I will not mention it again.
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